Little Factory
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designers |
Shun Taguchi Aya Taguchi |
| Publisher | IELLO |
| Players | 2-4 |
| Playing Time | 20-40 mins |
| Suggested Age | 12 and up |
Little Factory, first released as Goods Maker, is a resource management and building construction card game for 2-4 players with a playing time of about 30 minutes.
Players increase their assets by processing resources into other resources, such as turning wood into wood or charcoal, or turning charcoal and flour into bread. If you increase your assets, you can build a building and use that building to acquire resources and victory points more quickly.
The more buildings players construct, the more actions that become available on future turns. On a turn, players take one of two actions:
- Production: Choose a resource card or building card in the production action area, and gain the item shown on it; or,
- Trade: Discard resource cards from your hand to acquire resource or building cards of the same value or less from the available cards.
In addition, players can use the effects of each building they own once per turn (including on the turn during which they were acquired). An example of a building effect is: exchanging a thread card in hand for cloth available in the play area. Chain together cards, buildings, and actions to create more victory points. The player who collects 10+ victory points first wins!
