Evil Corp.
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Jérémy Ducret |
Publisher | La Boîte de Jeu |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
We at Evil Corp. have been working for 666 generations to frighten human villages. When it comes to scaring, we're the best!
Every year, we hold a team seminar where each of our managers is tasked with recruiting a team of monsters and competing against their colleagues to prove they're the best at terrorizing humans. Will you have the most terrifying team of the year?
In Evil Corp., the first player — or team when you play 2vs2 — to take control of its second village will be declared the new CEO of the Company, and therefore, winner of the game. To do this, send your troops of monsters to scare the villagers more than your opponent, to the point that their village becomes yours. During your turn, you can perform one action:
Send a monster (a tile) to one of your two adjacent villages.
Recruit a new tile at the monster's job center.
Activate one of your monster powers.
When you have no more available actions or when you choose to do so, you may pass, which ends the round for you.
Depending on where the monsters are placed, they grant you bonuses:
Advance on the Terror track according your monster's strength. Once you reach the bottom of it on your opponent's side, you take control of the village.
Gain Magic Force, which you can use to deal direct damage to an opponent's monster or draw a tile.
Earn gold coins
Seize the Power Stone pawn that gives you the advantage in case of a tie situation in the village.
The order in which you choose to perform your actions will tremendously impact your strategy and the outcome of the game. Good Luck, CEO Pretender!