Easy Come, Easy Go (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Reiner Knizia |
| Publisher | Playte |
| Players | 2-4 |
| Playtime | 20-30 mins |
| Suggested Age | 8 and up |
Note: This game is in English/Korean
Easy Come, Easy Go features gameplay familiar to anyone who's played Yahtzee or many other dice games, with you trying to roll combinations of dice in order to score. The nine combinations are four of a kind, two pairs, a straight, exactly 7, exactly 13, sum of 3 or less, sum of 17 or more, and three of a kind with all numbers being odd/even.
The four dice show numbers 0-5, and on a turn you roll all four dice, freeze one or more of the dice, roll all unfrozen dice, freeze one or more dice, etc. until either all four dice are frozen or you have achieved a combination and can claim the tile showing this combination, whether from the center of the table or from another player.
If you claim a third combination tile, then the next two players (or the same player twice in a two-player game) each have one chance to steal one of your combinations. If they fail to do so, you win! If they do steal one, then perhaps they now have three and have a shot at winning themselves!
