The game uses two map scales (4 leagues per hex for the sandbox grand campaign scenario, and 1 league per hex for the various minor scenarios, which use different maps). Unit scale is 'brigade' and manoeuvre-units are armies and 'columns' commanded by leaders. Specialists such as pioneers, elephants, or assassins, are allocated to the regular formations for specific mission requirements (bridging, siegecraft, killing an enemy leader, etc.). Turns represent 3 weeks and scenarios cover periods from one to ten years.
16th volume of Red Sash Games' Lace Wars series and rules-compatible with the other games in the series. Includes rules for adding RSG's Sea Lords module Carnatic War (sold separately in the Four Corners box) to create a 3 to 4-player game.
-description from designer
