Dead Letters *PRE-ORDER*
Game details
- Designer Jade Shames
- Players 1–7Best: 4, 5
- Play time 5–30min
- Age 10+
- BGG rating ★ 7.8/ 10
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Jade Shames |
| Publisher | Pillbox Games |
| Players | 1-7 |
| Playtime | 5-30 mins |
| Suggested Age | 10 and up |
ETA Q3 2026
In Dead Letters you play as a 1915 Dead Letter Office employee who has fallen asleep at your desk. The game is a dreamy landscape of "postage punk" aesthetics and early 20th century mail motifs. But at its heart, it's a simple word game.
Contribute letters to a central word to change it. Some letters give you special abilities. Figure out how you can outsmart your opponents with chain effects and Red Letters in order to rid yourself of all your cards and win! Or play cooperatively, placing cards on two central boards to make them both read the same word, without getting stuck (every card you play has to make a new word).
-description from designer
