Da Luigi (German Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Rüdiger Dorn |
| Publisher | KOSMOS |
| Players | 2-4 |
| Playtime | 40 mins |
| Suggested Age | 8 and up |
Note: This game is in German. English rules can be found here.
Buying ingredients, greeting guests, serving tables — running a restaurant can be hectic, and in the end only the one who is "Da Luigi" can keep an overview of everything and earn a star for the restaurant. If only you didn't have to deal with the other players who always act as unwelcome guests...
Your goal in Da Luigi is to get as many guests as possible, although only satisfied customers will always be good customers. Variety in the gameplay comes from the 90 individual guest cards, with you always wanting to find a free table for wealthy guests with plenty of time while pushing off grumpy customers in a hurry to your opponents.
Players buy ingredients for their meals from the market and pay for them in time — and time is always against you because if you don't serve a guest his desired food quickly, say, by the end of the game, you'll lose points in the end.
