๐Ÿšจ Store Closed Today (Jan 25) Due to Weather - We apologize for the inconvenience ๐Ÿ™

๐ŸŒ๐Ÿ”ฅ Have you seen our imported games? Discover awesome titles from around the world. See the list here Link

๐ŸŽฒโค๏ธ Love board games? Youโ€™re in the perfect spot โ€“ we have A LOT! And we mean, A LOT! ๐ŸŽฏ๐Ÿƒโ™Ÿ๏ธ

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Keymaster Games  |  SKU: KYM0103

Control (Second Edition)

$13.95 CAD

Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy

Click here to see Pre-order Policy
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer Mattox Shuler
Publisher Keymaster Games
Players 2-4
Playtime 5-15 mins
Suggested Age 10 and up

In Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.

To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time.

During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1โ€“10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.