Codenames Québec (French)
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Publisher | IELLO |
Players | 2-8 |
Playtime | 15 mins |
Suggested Age | 12 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Note: This game is in French
Find the right code names with themes specifically for Quebec!
Codenames is an idea association game for 2 to 8 players in which, divided into two teams, you play as either a spymaster or an agent on a mission. To find out what code name your informants are hiding under, listen carefully to the clues given by the two Master-Spies and be careful not to contact an enemy informant, or worse... the dreaded assassin!
The two Spymasters know the identity of the 25 Informants on the table, but their Agents only see their Code Name. The teams compete in ingenuity to be the first to make contact with all their Informants. For this, the Spymasters give one and only one clue word that can designate several Code Names on the table. Their Agents therefore try to guess the Code Names of their color and avoid those of the other team. And above all, everyone wants to avoid the Assassin! The first team to identify all of their Informants wins the game.