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IELLO  |  SKU: IEL-COD-DUO-001

Codenames Duo (French Edition)

$34.95 CAD Regular price $37.99 CAD
8% off
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Game details

  • Vlaada Chvátil, Scot Eaton Designer
  • 2 PlayersBest: 2
  • 15–30 min Play time
  • 11 and up Age
  • ★ 7.4/ 10 BGG rating
  • #280 BGG rank
Complexity Light · 1.4 / 5

Awards & honors

  • 2017 Board Game Quest Awards Best Two Player Game Nominee
  • 2017 Golden Geek Best 2-Player Board Game Nominee
View all honors (12)
  • 2017 Board Game Quest Awards Best Two Player Game Nominee
  • 2017 Golden Geek Best 2-Player Board Game Nominee
  • 2017 Golden Geek Best 2-Player Board Game Winner
  • 2017 Golden Geek Best Cooperative Game Nominee
  • 2017 Meeples Choice Award Nominee
  • 2018 International Gamers Award - General Strategy: Two-player Winner
  • 2018 International Gamers Award - General Strategy: Two-players Nominee
  • 2018 Japan Boardgame Prize U-more Award Nominee
  • 2018 Japan Boardgame Prize U-more Award Winner
  • 2018 Origins Awards Best Family Game Nominee
  • 2019 GEEKS d'OURO Family/Party Board Game of the Year Nominee
  • 2019 GEEKS d'OURO Family/Party Board Game of the Year Winner
Game data from BoardGameGeek (opens in a new tab)


Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!

Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!

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