Blokus Shuffle: UNO Edition
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Nick Hayes Bernard Tavitian |
| Publisher | Mattel |
| Players | 2-4 |
| Playtime | 30-45 mins |
| Suggested Age | 7 and up |
Blokus Shuffle: UNO Edition is a wild take on traditional Blokus. The object of the game hasn't changed - play as many of your pieces as possible onto the board by following the one rule of Blokus: each piece you play must touch another of your pieces only at the corner. The twist? Each player has a deck of action cards at their disposal to really change up the game.
On your turn you'll play an action card, then play your piece, then refill your hand. The cards are UNO-themed and let you do a variety of things. Traditional UNO standbys like Skip, Reverse, and Draw 2 are in there, but Blokus Shuffle also includes powerful new abilities like Warp, Recycle, and Edge-to-Edge.
When no one can play anymore pieces, the game ends and the player with the fewest unplayed pieces wins.
—description from the designer
