Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions
Designer |
Dennis K. Chan Joseph Summa |
Publisher | Rio Grande Games |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | Beyond the Sun (Second Printing) |
Additional Info |
378291/beyond-sun-leaders-new-dawn
http://boardgamegeek.com/boardgame/378291/beyond-sun-leaders-new-dawn/forums/63
|
This expansion has two main things going for it, a new system where you snake draft two extra powers at the beginning of the game, similar to 7 Wonders: Leaders or Terraforming Mars: Prelude; as well as a full solo mode. Other than that there's two new factions that are interesting to play (one is about making and combining ships, one is about predicting game outcomes) and a small handful of new techs and planets.
Overall, on the balance, there's not a LOT of things in the box, but most importantly there's replacement balance-tweaking cards for some of the base-game tech. That alone is worth picking up this expansion for, IMHO, but I can definitely see why some people feel the expansion is a bit light relative to its price.
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
Smash Up: World Tour - International Incident
Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions