Avanti
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Heinz Meister |
Publisher | Zoch Verlag |
Players | 3-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Honors | 2011 Kinderspielexperten "8-to-13-year-olds" Nominee |
Avanti is themed around players racing to provide concert goers and fashion show attendees with special treats before a competitor can do likewise, but at heart the game is a race with those lagging being forced to pay whoever is in the lead after each round.
Each player starts the game with money and three randomly dealt Power cards, with these cards being triangular and having a number from 1 to 7 in each corner. The race takes place on a circular track, with the start/end space being chosen by a player for the first round.
On a turn, each player selects one Power card in secret, then lays it down with the value being played pointing toward the game board. Players reveal their cards one at a time, moving forward on the track; if a player would finish his movement on an occupied space, he moves his vehicle the same number of spaces once again, repeating this process, if needed. Once everyone has finished, each player pays the leader the amount showing on the space where his car stands.
If a player chose 1-3 for his movement, he draws a replacement Power card; otherwise, he must use one of the cards remaining in hand. The round ends once a player reaches the end marker or once all players cannot or choose not to play a Power card. The first two (or three) players on the track advance on a central scoring path, with players being able to pay money to advance additional spaces.
Players then reset for the next race with a new hand of Power cards and continue playing. The game ends when one or more players reach the dream island at the end of the central scoring track, with the player who advances the farthest winning. In the case of a tie, the tied player who did better in the final race wins.