Aspens
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Neil Edwards Luke Roberts |
| Publisher | Ludivore Games |
| Players | 2 |
| Playtime | 20-45 mins |
| Suggested Age | 10 and up |
| Expansions |
Aspens: Ancient Artifacts Aspens: Wild Weather Aspens: Deciduous Duos Aspens: Majestic Marvels |
Aspens is a quick-playing strategy board game for two players, where you harness the wind and sun and carefully balance growth with expansion to outgrow and outwit your loved ones.
In Aspens, players compete to grow the largest forest on a shared board - having to balance how much they invest in building their "engine" to increase the odds of generating trees on future turns, with the pressure of needing to expand to claim territory and ultimately be crowned the winner.
Players start by seeding and growing a forest space adjacent to each water tile. This is where players determine their initial strategy and appetite for risk. Then play begins.
On your turn, you roll the sun die, and BOTH players generate trees for spaces they have grown tall enough to capture the sun. Then you roll the wind die, determining which directions you can grow outward in. The active player then plants their trees, balancing between growing existing spaces UP with more trees, or expanding OUTWARD from their forests, following the wind. This is the core crux of tough decision making and strategy comes in - balancing future investment with rapid expansion.
Play continues until all spaces are claimed, and the player with the most spaces is crowned the winner!
—description from the publisher
