Alchemist Academy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Ray Williams |
Publisher | Munji Studios |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 10 and up |
In Alchemist Academy you play a young and gifted student at Eggelstein Hall known better to the students as Alchemist Academy, a school for the magically gifted. Your grades have slipped. With only a few weeks to go you need to raise your grades and fast! There is only one solution..... if you can’t pass….CAST!
Game Play
Alchemist Academy is a fast, light-hearted card game for 2 to 6 players and is played in 30 to 60 minutes. Alchemist Academy is a hand management card game relying on 2 decks of cards, a Spell Deck and Shop Deck.
The game includes 23 different spells within the spell deck, which consists of 64 cards in total. Along with 6 different component cards which are required in different variations when casting a spell, this deck consists of 120 cards in total.
Each class (round) players attempts to cast spells on each other and themselves to increase their grade (score). Each of these spells require the correct components in order to cast it. These components are drawn from the Shop Deck.
Some spells are quick and easy to cast and only require 1 or 2 common components to be cast, however these only give the caster a small bonus. Other spells require rare or unique items to be cast and while this might take longer to obtain the right components, the resulting spell is far more powerful.
If the spell is successfully cast, there will be some sort of effect and the player who cast the spell gains points.