Brandywine, 1777: A Time for Heroes *PRE-ORDER*
Free shipping from $175 in ON and QCFree shipping by province
- ON, QC
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- MB, SK
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- AB, BC, NB, NS
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Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Valentin Crespel, Yves Roig Designer
- 1–2 PlayersBest: 2Solo OK
- 16 and up Age
- ★ 8.5/ 10 BGG rating
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ETA Q4 2026
After capturing New York in 1776, Crown forces led by General Howe set their sights on Philadelphia, the heart of the rebellion. After a long and grueling journey, his army landed in August 1777. George Washington positioned his troops between Philadelphia and the British forces, leading to a clash at Brandywine on September 11, 1777.
The game puts both players in the roles of Washington and Howe. The British general’s mission is to seize Philadelphia, the political stronghold of the rebels. And if, in the process, he can destroy the rebel army, the revolution itself could be crushed!
Meanwhile, General Washington seeks to use the Brandywine River as a natural defense. His goal is either to destroy Howe’s army or at least inflict enough damage to cripple its operational capabilities.
Brandywine: A Time for Heroes puts you in the shoes of Howe or Washington.
The decisions are yours to make…
The game is based on the activation of British and American player Formations.
Each side has Formation Activation Cards, and each Formation has a limited number of activations among these cards. During each Activation Phase, players choose between movement/combat, building a redoubt, or doing nothing.
Each Formation has a limited amount of Cohesion. With every activation for movement or combat, Cohesion decreases.
Activating Formations generates momentum, represented by Momentum Cubes. These can be used to purchase Tactical Cards, which simulate various campaign and battle variables.
Victory is achieved by destroying enemy Formations or occupying strategic locations.
Of course, nothing went as planned! But… where are the Redcoats?
—description from the publisher
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
This item is on pre-order and will ship as soon as it's available.
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More by Valentin Crespel
Same designer — often a different theme or play style
Worthington Publishing
2 players1–2 hMediumBGG 8.3
Regular price$89.95 CAD
