Mancala
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
William Julius Champion Jr. |
| Publisher | Endless Games (I) |
| Players | 2 |
| Playing Time | 10 mins |
| Suggested Age | 5 and up |
Mancala is a whole family of games.
This entry is referencing only the popular game also known as Kalah, invented in the 1940 by William Champion Jr..
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called kalah.
A player owns the six pits closest to him and the kalah on his right side.
Beginners may start with 3 seeds in each pit, but the game becomes more and more challenging by starting with 4, 5 or up to 6 seeds in each pit. Today, 4 seeds per pit has become the most common variant, but Champion recommended the expert game with 6.
A player takes all the seeds from one of his pits, they are distributed one by one, counterclockwise, in the pits and the players own kalah, but not into the opponent's store.
If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured.
If the last seed falls into the player's kalah, he must move again.
If the last seed is put into an empty pit owned by the player, he captures all contents of the opposite pit together with the capturing piece and puts them in his kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.
The game ends when one player no longer has any seeds in any of his holes. The remaining pieces are captured by his adversary. The player who has captured most pieces is declared the winner.
