Walking in Provence
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Wei-Min Ling |
| Publisher | EmperorS4 |
| Players | 2-5 |
| Playing Time | 20-30 mins |
| Suggested Age | 8 and up |
Walking in Provence is the second game in the "Walking in" series, bringing totally new ideas and mechanisms but the same experience to the first design Walking in Burano.
Located in southeastern France, Provence is home to one of the most picturesque views in the world. Every summer, the vast fields of lavender flowers bloom and their vibrant violet petals sweep across the fertile green fields covering them in a sea of purple. Neighboring golden ears of wheat, the brilliant yellow sunflowers, and the fearless blue sky all come together to create the perfect picture moment. Ready your camera and capture this breathtaking scene.
Place the Scene Cards then move the Photographer and Drone in order to take different photos in the game. The photos and the various scenes will score points. The player with the most points at the end of game wins.
—description from the publisher
