Downtown Chase
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Vukašin Nišavić Janko Nišavić |
| Publisher | Princeps Games |
| Players | 1-4 |
| Playtime | 45-90 mins |
| Suggested Age | 14 and up |
Downtown Chase is a semi-cooperative, card play, conflict resolution, dice rolling board game where 1-4 players play against the game and against each other, at the same time. Players move around the city streets trying to acquire the right location and the right weapon to eliminate Johnny the Quick – the guy nobody in town likes!
The game is played in rounds. The goal of the players is to eliminate Johnny the Quick (JTQ). JTQ is not controlled by any player, it is the game itself. JTQ moves around the board using a combination of dice rolls.
The players draw cards from three decks, trying to acquire the right combination of location card and weapon card needed to attack Johnny the Quick. When they move to the right location and have the right weapon in their hands and they get close to JTQ, they can attack. The attack is resolved on a separate board called The Assassination Chart, where the players try to eliminate JTQ using the weapon’s field of impact and dice roll.
Apart from playing against the game, players also play against each other. That is why they draw cards from the third deck, with a lot of options allowing players to gain some advantages or create some disadvantages for the other players. If two players find themselves on the same field, they enter the duel, which is a street fist fight. Each player has a particular set of skills which can be upgraded by drawing the right card from the decks.
The player who eliminates the JTQ wins the game. If JTQ is still alive at the end of 10 rounds, victory points will decide who is the winner.
However, each player wants to be the one who will pull the trigger, as they all have some personal issues with our Johnny.
Looks like a chase is about to start and it won’t be just any chase. It will be the Downtown Chase…
-description from designer
