Games Workshop - Necromunda: Underhive - Badzone Delta-7
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
- Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane;
- Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts;
- Archaeotech Device: a functional, mysterious device from centuries ago – press the button and see what happens;
- Furnace Floor: this gives off such violent heat that it can affect ranged attack;
- Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom;
- Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock;
- Sludge Farm: massive vats of ‘biological run-off’ which unwary gangers can fall into;
- Flooded Passage: injured gangers can find it hard to keep their head above the water;
- Sewage Channel: a dangerously fast-flowing stream of mycoprotein;
- Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot;
- Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult;
- Secure Vault: extremely tough and hard to get into;
- Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores;
- Waste Compactor: it’s possible to climb out of this compactor – assuming nobody switches it on…
- Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time.
