Snapshot: 1969
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Chris Engle |
| Publisher | Hamster Press |
| Players | 2-6 |
| Playtime | 30 mins |
| Suggested Age | 13 and up |
In Snapshot: 1969, a card-based storytelling game, the players all run the same character: the hero of a hippie adventure.
At the beginning of the game, the players make up the hero by answering a series of questions: Is the hero male or female, how old is the hero, how is the hero's love life, what is the hero's darkest fear/greatest hope, etc.
The game host deals each player five cards, and the game will take the hero through five scenes. The cards contain a picture – a snapshot, if you will – from 1969. Each scene starts with a picture. The players play one card each and the host picks which one starts the scene. The player who laid down that card makes up a short story about what is going on. The other players may challenge this to change it or add to it. Once everyone has had a chance to add to the scene, the scene ends. The host awards the card to the player he found the most entertaining. The player with the most scenes wins the game.
