I love the detail and historical accuracy of this game. The production values for this game are very high.
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | eggertspiele |
Players | 2-4 |
Playtime | 50-90 mins |
Suggested Age | 12 and up |
Additional Info |
225163/reworld
http://boardgamegeek.com/boardgame/225163/reworld/forums/63
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Fun game - especially for the price on discount.
I've only gotten this to the table twice, each time with two players. It is difficult to see the way all of the pieces interact with each other before your first play through. The two different halves of the game may present a problem for some players.
Stack building with elements of drafting. Quality wise this is possibly my most expensive looking game, there's so just much stuff in here it's insane.
Reworld is nothing special. It's an interesting concept and there is a lot of strategy involved. But it's not very exciting. Players take turns doing the same two actions over and over. There is some variety in the specifics on how an action is done, but overall, it's the same thing. (some actions may require more cards of a type, or you may need to discard some modules, etc)
The game is played in two chapters. First has players loading modules onto their ships, and the second has players unloading modules onto the planet. If you don't load your ship properly in the beginning, it can be very hard to earn enough points to win.
Overall, the game is good to teach strategy and forward thinking and might be a good game to introduce someone into the hobby (it's simple, easy to learn and can be played in a short amount of time (an hour or so)) But I wouldn't say it's anything more than just "ok"
Presenting a fascinating puzzle over the course of two distinct phases, players first gather their colonizing resources, then deploy them for maximum effect. A joy for players that love competitive drafting and figuring out how to chain plays for maximum effect, this is a tragically underrated gem that, thus far, has flown under the radar.
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I love the detail and historical accuracy of this game. The production values for this game are very high.
Legendary: A Marvel Deck Building Game – 2099
Only market cards, and that's ok. Some of these are more useful then others but you never know what kind of combos you can pull.