Trappist One (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Óscar Arévalo |
| Publisher | Gen-X Games |
| Players | 2-4 |
| Playtime | 45-60 mins |
| Suggested Age | 12 and up |
Note: This game includes English and Spanish.
During the 22nd century, the solar system of Trappist One has become the second home of human civilization.
In Trappist One, players take on the role of leaders of Earth's mega-corporations, which are hybrids of old mega-companies and states. Your goal in the game is to dominate the different planets of Trappist One by populating them, but it wont be easy! You will need the help of the Biocultists, a religious-scientific group of cultist that excel in the techniques of bioadaptation and eugenics. Will you be the one in control of humanity's fate?
In Trappist One, players compete for who has the most victory points before one of the decks runs out of cards. To do so, you have to manage a good flow of coins, resources and cards on your planetary system. Each player has a personal player board with different planets on it. You have to play factory cards on them from your hand to produce coins. Once a planet has reached its full capacity, you also activate its special ability and upgrade your hand size.
You use coins to buy new cards from a central market line-up, which displays factories, orbital stations, carrier ships and workers, which score the most VP. You use carrier ships to draw new cards depending on the amount of factories of the same resource you built on your board, and orbital stations grant you new permanent powers without taking up any space on your board.
Colonize your planets and get a good combination of structures to get more resources during the harvesting phase and, in the end, dominate Trappist One!
