The Struggle for New France (New Edition)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Bill Molyneaux |
| Publisher | Blue Panther |
| Players | 1-2 |
| Playtime | 90 mins |
| Suggested Age | 12 and up |
The Struggle for New France is an introductory level point to point movement Strategic level board wargame for the Seven Years War (1755-1762), focusing on events occurring in North America as a grand campaign game.
The game focuses on ease of play with the use of cards to determine reinforcements, political issues and supply problems without creating a lot of extra rules. The Indians of North American and how they influenced the French and Indian war is well represented along with leaders and special units such as Roger's Rangers and siege guns.
Struggle for New France is a two player game - Players will need to move their army points along the point paths and also with the use of their combat cards to outguess what their opponent is also trying to do. The playing cards effect may aspects of the game from supply, political issues and reinforcements. However the cards do not make the game since you are only allowed to play one card per turn.
The 2nd edition includes refined rules and all new artwork.
