Tales of Glory (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Romain Chastan |
| Publisher | Ankama |
| Players | 2-5 |
| Playtime | 30-45 mins |
| Suggested Age | 10 and up |
Note: This game includes English and German. For a preview, English rule can be found here.
All heroes need to prove their worth! In Tales of Glory, the players play emerging heroes. Each turn represents a year in the heroes' lives, and each player decides what their hero has done that year (defeated a monster, looted treasure, met people, etc.) to try to gain glory. After ten turns, the player with the most glory wins.
Each turn, players select at the same time a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their "path of life" connected to another quest they already made or their departure area.
Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life.
