Träxx (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Reinhard Staupe Steffen Benndorf |
| Publisher | White Goblin Games |
| Players | 1-4 |
| Playtime | 15 mins |
| Suggested Age | 8 and up |
Note: This game is in Dutch. English rules can be found here.
Each player in Träxx has an erasable game board that features lots of colored hexagons shaped into a larger hexagon, with the numbers 2-10 being scattered across this playing area. While the color and number arrangement is the same on all player boards, the starting point differs on each board.
To play, shuffle the deck of fifteen cards, then reveal the top card, which will show four or five colored hexagons. Playing at the same time, each player takes an erasable pen and draws a path on their game board — with this path starting at or at least passing through the starting point on their board — that covers up to as many hexagons as were revealed, with the colors of the hexagons in your path matching those shown on the card. Thus, if the card shows two gray hexagons and one each of blue, red and yellow, then your path can cover at most two gray hexagons and one each of blue, red and yellow.
Once all players have drawn their path, reveal the next card, continuing the path in either direction and covering only as many hexagons of the proper colors as is shown on that card. A path cannot cross itself.
When your path crosses a number, call out that number. If you're the first one to reach it, you'll score that many points at game end; if others have reached it first, you score half this many points, rounded up. Once you've finished all fifteen cards, the game ends and you lose one point for each space not covered. Whoever has the highest score wins!
