kaleiDOS
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Publisher | Play to Z |
| Players | 3-5 |
| Playtime | 30 mins |
| Suggested Age | 10 and up |
kaleiDOS is a ladder-climbing game for 3-5 players using many of the rules from the public domain game Big Two.
You can play singles, pairs, trips, and 5 different 5-card combinations into a trick. When all players pass, the highest combination in a trick wins and leads the next trick.
Hierarchy of suits: There are 4 suits in the game, triangles, squares, pentagons, and hexagons. Triangles are the weakest suit while hexagons are the strongest (easiest way to tell is the number of lines/sides in the shape). Suits are used to determine highest strength when the numbers match. For example, a pair of 8s whose strongest suit is a pentagon, can be beaten not only by a higher pair but by another pair of 8s containing the hexagon.
Hierarchy of 5-card combos: Straights, flushes, full houses, 4 of a kind plus 1, and straight flushes can be played against any 5-card combo played into a trick. A 5-9 straight can be beaten by a higher straight (ending in a 9 with a stronger suit or a higher number), or a flush, or any of the other aforementioned 5-card combos.
1s and 2s are the strongest: These numbers are stronger than the 15s! 1s can be used to wrap at the end of a straight and 2s are just very strong. But don’t get caught with 2s in your hand as they will multiply your opponents’ scores!
If you like trick-taking and ladder-climbing games, this one is for you!
—description from the publisher
