Great store, fast shipping! Will definitely shop here again!
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Designer |
Robert Dougherty Darwin Kastle |
Publisher | White Wizard Games |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 12 and up |
Expands | Star Realms |
Additional Info |
179025/star-realms-cosmic-gambit-set
https://boardgamegeek.com/forum/1623494/star-realms-cosmic-gambit-set/reviews
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Includes 15 new cards; 1 Rules Card, 13 Gambits, 1 Base.
The gambits in this set function differently than the original Gambits, including entering play hidden. Some actions / bonuses trigger when revealing the Gambit, most have an additional function when scrapping.
Gambits are dealt face down to players at the beginning of the game. You can choose a number of Gambit cards each player will get, or you can give some players less Gambit cards as a handicap. The extra (unclaimed) Gambit cards are set aside in a face down pile. Secret Outpost is kept separate and not shuffled in with the Gambit Cards or the Trade Deck.
Players keep Gambit cards face down in front of them until they choose to reveal them. Gambit cards never go to the trade deck, your hand or personal deck. They have silver borders to make it easier to keep them separate from your other cards. Players may reveal Gambits at the start of the or during their Main Phase.
Not my favorite add on
Our table wasn't a big fan of missions or gambits, but we'll keep giving them a shot occasionally when Star Realms hits the table again. You'll probably need to house rule gambits somehow if you use them, either removing cards or only allowing them once a condition has been met (number of turns, remaining authority, etc).
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Perfect - Exactly what I was looking for.
Great store, fast shipping! Will definitely shop here again!