Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions
Designer |
Johnny O'Neal Chris O'Neal |
Publisher | Brotherwise Games |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 13 and up |
Expands | Boss Monster: Master of the Dungeon |
Additional Info |
133772/boss-monster-tools-of-hero-kind
http://boardgamegeek.com/forum/1332607/boss-monster-tools-of-hero-kind/reviews
|
Note: This is the Second Printing
Tools of Hero-Kind is a 25-card mini-expansion for Boss Monster: Master of the Dungeon.
With the introduction of Item cards, Tools of Hero-Kind will transform the adventurers exploring your dungeon. They'll go from being a resource that you harvest into an undeniable threat. Magical weapons, armor, items and scrolls will attach themselves to Heroes as they come into town and confer their "Power-Up" abilities. Of course, with bigger risks come bigger rewards. Should you manage to defeat a hero carrying an Item, you'll be able to use the one-time "Reward" effect of that item to further your own nefarious goals.
I'd say this is the only expansion really worth getting for this game. It gives the game some added difficulty that really makes it more interesting.
Every round, a new item is added to a hero that can wield it, if no hero is available to wield it, it stays on hold until a hero shows up who can. It makes the heroes much more difficult to defeat and gives you a nice bonus if you can defeat them.
It turned a decent game into a more interesting one. The other expansions seem to just add more cards than change the way the game is played.
Adds some new dynamics to the game, but not enough to be a necessary expansion.
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions