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Sinister Fish Games  |  SKU: SIF00030

Villagers

$27.95 CAD
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Description

Designer Haakon Gaarder
Publisher Sinister Fish Games
Players 1-5
Playtime 30-60 mins
Suggested Age 10 and up
Expansions Villagers: Kickstarter Expansion Pack
Villagers: Shifting Seasons

You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague.

The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited.

The people on the road have valuable and unique skills, but they all in turn rely on other people with very specific crafts to be able to work. Raw materials, tools and services must be provided by other people from the road.

If you manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous.

The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations.

—description from the publisher

Customer Reviews

Based on 4 reviews
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N
Noah
Drafting at its best

My favorite card drafting, tableau building board game. Super fun, great replayability, and charming theme.

S
Shane Hadland
Great game for value

Very fun card game, the art is good and the game scales well at all all player counts. Not too complicated but very good depth.

M
Margaux Yiu
Great value in a small box

Villagers is a pleasant low-stakes game that I never mind playing, even though I never win and often score very low. There’s a luck factor in early rounds with 4+ players that can’t be helped for those late in turn order (unless you house rule some conditions), and may restrict what you can do or give someone an advantage right from the start. Still, the game is not/should not be long, so getting and staying behind doesn’t feel crushing, as it would with a longer game.

Yes, the expansion is worth getting, too, because more cards and options is better for variety after a few plays of the base game. Plus, you can add some “take that” abilities if you want the game to be less passive.

j
jody grenier

This is a really good, easy to learn card game with a beautiful minimalist aesthetic, lots of fun and the expansion is worth it, so throw that in your cart too while you're at it...