A Town Called Despair
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Larry Grayson |
| Publisher | Gray Orc Games |
| Players | 2-4 |
| Playtime | 45-90 mins |
| Suggested Age | 10 and up |
| Expansions |
A Town Called Despair: Zombies Expansion A Town Called Despair - Water Tower, Woodsheds, and Outhouses A Town Called Despair - Hondo Miniatures |
A Town Called Despair is a Wild West miniature game set in a small town in the late 1800's. The game comes with six multi-level buildings, wagons, cacti, barrels, crates, gallows, etc. to set up your town on a 3' x 3' neoprene playmat. Miniatures can be placed inside buildings with detailed floor plans and move up/down levels, even onto the roofs.
From 2-4 players construct outlaw gangs armed with a variety of pistols, shotguns, and rifles, name their characters, and assign random skills. After deploying on the edge of town, each player is dealt a hand of 5 cards that are used to determine turn initiative, outdraw opponents in a gun fight, and engage in brawls. Each player takes up to three actions on their turn moving, aiming, shooting, reloading, recovering, or healing.
Hitting and wounding opponents is determined by dice rolls with customized dice and players keep track of their gang members' wounds and rounds expended on specially designed cards.
Gold coins are awarded for wounding and killing opponents, carrying money bags to the edge of town, or completing objectives.
Each game normally ends with a bloody showdown on main street, with gold awarded to the last man standing. The player that has collected the most gold wins the game.
—description from the designer
