Wise Guys
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Phil Yates |
| Publisher | Gale Force Nine, LLC |
| Players | 3-4 |
| Playtime | 90 mins |
| Suggested Age | 13 and up |
Wise Guys is a quick to learn, cut throat, area control boardgame where you play as one of four rival gangs seeking to strike it rich as “Rum Runners” on the rough streets of Chicago at the height of the roaring 20’s.
Each turn players wheel, deal, talk and fight to control locations where they buy and sell alcohol, help politicians get elected and get help in return or double-cross rival gangs. Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back…
Over six rounds, players will take turns driving to locations in the city represented by the grid of cards at the center of the board. Different locations provide access to materials, cash or clout that the player’s gang members can “acquire” through trade, earning profit from property within their territory or by exploiting parts of the city under the control of a rival gang. All players must maintain a certain discretion, as selling too much in one round will draw unwanted attention or else saturate the city in liquor. And your fellow mafioso won’t be too happy about lost profits.
The gang with the most cash at the end of the game wins
