Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
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Additional Info |
147151/concept
http://boardgamegeek.com/forum/1438672/concept/reviews
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In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Concept
On ne s'en tanne jamais! Se joue bien en duel, mais encore plus le fun en 2 contre 2
I love the concept of charade kind of theme. Sometimes it could be very difficult, but it is really fun
This game is Charades, but better. You don't need to embarrass yourself by standing out and miming anything. I would recommend disregaring the rule book when you play though. My friend group finds its most fun when people simply pick a card and try to get others to guess it without the need for scoring or teams. Makes for a great party game.
Such a fun twist on Charades. It really makes you think hard as you try to figure out how best to describe an object or phrase. The only problem is that if you're playing with fairly competent players, it's rare for anyone to pick a word or phrase worth less than the maximum points. I suspect that this will be a system that people ultimately invent their own rules for.
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Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions