Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions
Designers |
Michael Palm Lukas Zach |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playtime | 20-30 mins |
Suggested Age | 6 and up |
Honors | 2017 Kinderspiel des Jahres Recommended |
Additional Info |
202296/wizardry-power-three
http://boardgamegeek.com/boardgame/202296/wizardry-power-three/forums/63
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Me and my 5 year old daughter are having a lot fun with this one. We like to play in a cooperative mode for now and it's always a thrill to try and get to the end of the game without being caught by the ghost
We (me, 4 year old, 6 year old) are LOVING this game. We've had it open for maybe 1.5-2 weeks and played at least 10 times. I think it's the game I personally enjoy playing with them the most, and they both really like it. I love that it's a cooperative game (until the very end/your last 1 or 2 turns). Everything about this game is just perfect and it really deserves more recognition than it gets! I rarely hear about this game but think it's a must buy if you have young kids. There are potion tokens and dice enchantments (reroll tokens) that can be used to make the game easier/harder depending on the age/skill level of who's playing. The ghost moves faster to catch you as the game progresses, which makes sense since as the game progresses you know where more of the "lumies" are. (Lumies are hidden underneath "trees" which is the memory aspect to this game - remembering where the lumies are.) The dice are so cute and well made.
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Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions