Not Another Fetch Quest!!!
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
RockWall Games |
| Publisher | Rockwall Games |
| Players | 2-7 |
| Playtime | 30-60 mins |
| Suggested Age | 11 and up |
Not Another Fetch Quest!!! is a fast and fun party card game with a fantasy theme that pokes fun at one of the most annoyingly unnecessary elements in the RPG realm: fetch questing. Take the role of one of the Kingdom of Renfaire's most mundane of heroes and use your wits to conquer the quests before your rivals do.
Each player is represented by a character, which have unique stats and special abilities. Players take turns adding quest cards (with difficulty values that correspond to player stats) to the notice board until a player is challenged. When a player is challenged, they see if their stats (and loot, if needed) can overcome the challenges of the quests.
A player can win in one of two ways: if they win three challenges and get three success tokens, or if the player is the last one standing when all other players fail three challenges. It's suggested to play to two wins/losses if in a group of five or more. Also check out the other play modes for faster or more devious play styles.
