Escape Pods
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Linus Garriga |
| Publisher | 2Tomatoes Games |
| Players | 1-5 |
| Playtime | 20-30 mins |
| Suggested Age | 10 and up |
Escape Pods is a game of spaceships and escape for 1-5 players of ages 10+. You are tasked to evacuate crew members from an exploding spaceship, taking them via pods to secure refuges on a nearby moon.
The goal of the game is to rescue as many crew members as you can, taking them from the spaceship to the four shelters in some nearby moons. However, be careful: The combination of crew members in each shelter could make the escape not completely successful!
Players will alternate their turns following the round in clockwise order. On their turn, a player becomes the active player. On each turn the active player can take up to two actions. To take an action, the active player must:
Place one of their available action tokens on one of the activation spaces on their action cards, marking the action the player wants to take. If the chosen action does not have any free activation spaces (without a token), the player cannot take that action.
Resolve the effect of the chosen action. This effect must be resolved in its entirety before taking a second action.
After taking the two actions, the active player will take all their action tokens from the activation spaces for basic actions. In addition, if all three spaces for advanced actions (Board, Program, Pilot) have an action token on them, the active player also takes those action tokens.
Players continue playing using the normal rules, until one of these conditions is met:
There are no spaces left in the refuges, or
There are no crew member on the pods beyond the barrier.
As soon as one of those conditions is met, the game ends and players proceed to scoring.
—description from the publisher
