Imwah
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Patrick Engro |
| Publisher | Engro Games |
| Players | 2 |
| Playtime | 20-20 mins |
| Suggested Age | 10 and up |
Imwah is an abstract strategy game that combines the classic card play of trick-taking games with Chess-like movements to create a simple, yet satisfying strategic and tactical experience for 2 players.
The goal of the game is to move 2 of your pawns to your opponent's base.
Each player has an identical hand of 11 cards that consists of 3 suits and 2 special cards. The board is a 6x6 grid with squares corresponding to the suits.
Turns are very simple. Starting with the leader, players play 1 card. The winner of the trick is the player who played the highest card of the lead suit. Then, starting with the winner, each player will move 1 pawn.
The choice of which card you play is very important because you may only move a pawn from a space corresponding to the suit of your played card. In addition, the rank of the played card will determine how you can move that pawn. The possible movements are similar to the various pieces in Chess.
The game will end if someone reaches their opponent's base twice, if someone captures all of their opponent's pawns, or at the end of 2 rounds (11 tricks each), at which point there will be a final scoring to determine the winner.
—description from the publisher
