Hegemony of Faith (Import)
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
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- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Yen (飛) |
| Publisher | Gamefly Studio |
| Players | 4-8 |
| Playtime | 40-60 mins |
| Suggested Age | 12 and up |
Hegemony of Faith is a card and party game for 4-8 players, every player's main purpose in the game is to find a way to collect the most believer cards and become the only winner.
The biggest game feature in Hegemony of Faith is that: every player never worries about death or being eliminated from the game. This game has a surrender and temporary cooperation mechanism. When a player does not have any believer card in his turn, he will find another player to surrender and swear allegiance (Of course not true allegiance), become a Follower in a sect, and cooperate against another player. However, the Follower players can still secretly recruit their forces in order to seek a comeback.
According to the surrendering mechanism above, it also has a betrayal mechanism. After becoming a Follower, players can use specific skills or action cards to betray and take away the believer cards of their Leader. In addition, of course, there are also special cards, that allow players to prevent betrayal.
In the game, players will experience what it feels like a sect Leader. You have to consider how to use the cards and the strategy to get the most benefit. You also may become another's Follower and conspiracy to betray. No matter what you do, you have to find a way to become the most powerful sect Leader to win the game.
"—description from the designer"
