Dobbers: Quest for the Key
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Darryl T. Jones |
| Publisher | Splattered Ink Games |
| Players | 1-4 |
| Playtime | 45-120 mins |
| Suggested Age | 11 and up |
Dobbers: Quest for the Key is a whimsical, family friendly board game for 2-4 players. It is a deck building, encounter building, strategy board game.
Create surprise encounters for your opponent while building your deck and equipping your hero.
The mechanics are simple enough for most children to enjoy, while having strategies that are complex enough that even the most seasoned gamer will feel engaged.
It usually takes an hour or less to play. It will take longer while you learn card details and how they may effect your strategy.
It has a high fantasy theme, with comic-book style, bold illustrations.
The objective is to move your hero along your chosen path to the final space on the board, represented by “the Key”. The first player to reach the key with their hero wins!
There are two strategies essential to winning the game:
First, placing challenging encounters on the board, preventing other players and their heroes from being able to advance along their chosen path. Second, equipping your hero and building up your personal deck so that you can more easily overcome any encounters that have been placed along your path. Player will have to do both well if they expect to reach the key first and win the game!
—description from the publisher
