Trickdraw
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Blake Propach Morteza Rohaninejad |
| Publisher | House Fish Balloon, LLC |
| Players | 2-5 |
| Playtime | 5-20 mins |
| Suggested Age | 12 and up |
In Trickdraw, you collect gold and call on allies to become the local hero (or villain!) of the mercantile town Trickdraw Junction.
Cards can be played two different ways. Face down as gold (worth 1 point), or face up to perform actions. With only 10 points to win, any card you draw is guaranteed to push you toward victory.
The real trick comes not in how you use your cards the first time but in how you REUSE them. As you play, you’ll discover numerous ways to flip the cards in front of you. And whenever you flip a card face up, you can activate it again immediately!
You can also do the opposite. Flipping a spent card face down gives it new value as 1 point. This mechanic lets you find creative uses for your resources, giving all cards relative value. Your best card one turn may be better face down the next.
These tools allow for strong combos, sneaky plays, and cheeky bluffs. New strategy will emerge each time you play, and no game will feel quite like the last.
-description from designer
