Quiet House (Korean Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Emanuele Briano |
| Publisher | Mandoo Games |
| Players | 2-4 |
| Playtime | 10-30 mins |
| Suggested Age | 8 and up |
The game is in English and Korean
Wandering ghosts in search of refuge have discovered an abandoned mansion. Inside this old and cozy mansion, the ghosts were all content, but they had different ideas about the arrangement of five statues scattered throughout the grand hall. To place the statues to their liking, the ghosts began moving them around at random. Can they find a placement that satisfies everyone before daybreak?
Quiet House is a co-operative game in which players take turns moving statues to create arrangements that meet the goals. At the start of the game, goal tiles are assigned, indicating how the statues should be placed for a victory. However, players have only partial information about these goals and cannot communicate with each other regarding them. Success in the game relies on careful observation of others' moves, making guesses about the goals they know, and collaborating effectively to achieve the correct arrangement promptly.
—description from the publisher
