a_way *PRE-ORDER*
Game details
- Designer Clément Bongibault, Louis Fievre, Benjamin Niess, Hugo Socié
- Players 1–4Best: 4
- Play time 10–30min
- Age 10+
- BGG rating ★ 6.8/ 10
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Clément Bongibault Louis Fievre Benjamin Niess Hugo Socié |
| Publisher | Blue Orange (EU) |
| Players | 1-4 |
| Playtime | 10-30 mins |
| Suggested Age | 10 and up |
ETA Q3 2026
In a_way, players take part in the legendary spaceship race of the Quazarys galaxy. Each pilot starts from their own base… which is also an opponent’s finish line. The race track is made of solar paths filled with stations, directional arrows, and strange space phenomena, creating a constantly shifting cosmic circuit where clever navigation matters as much as speed.
On your turn, you combine movement and card play to advance your ship. Players move from station to station, respecting one-way routes and mandatory checkpoints, while avoiding landing on the same station as an opponent. Cards drawn from a shared deck allow players to manipulate the board, trigger special effects, teleport through vortices, or disrupt rivals. You may play single cards or powerful combos from the same faction, discard cards to cycle your hand, and gain an extra movement each turn for well-timed bursts of speed.
Positioning and timing are key: you can leap over opposing ships if conditions are right, anticipate blocked paths, and adapt as the layout changes. The game ends immediately when a player reaches the opposing base (or the base directly across from their own in games with three or four players). a_way is a fast, tactical race where clever card play and sharp movement decisions decide who crosses enemy territory first.
—description from the publisher
