Disney Space Mountain Game: All Systems Go
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Chris Leder Kevin Rodgers |
| Publisher | Ravensburger |
| Players | 2-4 |
| Playtime | 20-40 mins |
| Suggested Age | 8 and up |
Based on the beloved Disney Park attraction!
Prepare yourself for a fast-flying board game adventure to the furthest reaches of Space! Zip over wormholes and perform Daring twists and turns around asteroids, comets, unknown planets, and more. Will you be the first brave pilot to visit all five Starports and complete your mission?
Gameplay consists of four steps each turn:
Step 1: The lead player asks which players want to continue or sit out the rest of the round to refuel their ships.
Step 2: The lead player rolls the 3 Navigation dice by sending them through the Dice Launcher, which doubles as a dice tower.
Step 3: Players who did not refuel their ships in Step 1 use the Navigation dice to determine how much fuel they'll have to spend this turn. If the fuel runs out, they'll lose any progress on their missions this turn.
Step 4: Players move their rockets based off the icons on the Navigation dice, trying to visit the 5 Starports and complete their 5 mission cards.
These steps are repeated until all players choose to refuel and sit out the round, or the fuel gauge reaches 1.
The first player to visit all 5 Starports and complete their missions first wins!
