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Chip Theory Games  |  SKU: TMB-GAME-001 CTG-TMB-021 TMBGAME001
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Too Many Bones

$189.95 CAD
Shipping calculated at checkout.

Delivery and Shipping

We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • Josh J. Carlson, Adam Carlson Designer
  • 1–4 PlayersBest: 2Solo OK
  • 60–120 min Play time
  • 12 and up Age
  • ★ 8.3/ 10 BGG rating
  • #37 BGG rank
Complexity Heavier · 3.9 / 5

Awards & honors

  • 2017 Board Game Quest Awards Best Game from a Small Publisher Nominee
  • 2017 Board Game Quest Awards Best Game from a Small Publisher Winner
View all honors (5)
  • 2017 Board Game Quest Awards Best Game from a Small Publisher Nominee
  • 2017 Board Game Quest Awards Best Game from a Small Publisher Winner
  • 2017 Golden Geek Best Cooperative Game Nominee
  • 2017 Golden Geek Best Solo Board Game Nominee
  • 2024 Gra Roku Best Adventure Game Nominee
Game data from BoardGameGeek (opens in a new tab)


Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous "baddie" responsible.

Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from, every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way, you will be faced with storyline decisions that will quickly have you weighing risk/reward, odds, and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest, when to explore, or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief, all while setting the stage for your next battle.

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More by Josh J. Carlson

Same designer — often a different theme or play style