99 chances
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Jeff Siadek |
| Publisher | Gorilla Games |
| Players | 3-6 |
| Playtime | 60 mins |
| Suggested Age | 8 and up |
This is an indy rpg storytelling game consisting of a deck of cards each with three distinct features: Numbers from 1-99, opposing sets of words (good/bad, open/closed, wise/foolish etc.) and genres on the side (western, zombies, sci-fi, murder mystery, etc.)
Players are dealt a hand of cards and choose two genres from them to mash up and pitch as a story. The group decides on a story by consensus and then builds characters.
Players play cards on themselves with the positive side up to represent resources they have within the context of the story. They play cards negative side up on other players as problems.
Players take turns telling tales about how they will use their resources and the story itself to overcome their problems. Other players select number cards from their hands to represent the plausibility of the active storyteller's chance of success. The player who selects the median number is rewarded with a bonus resource and the median number becomes the chance of success for the storyteller. If the turn of a card is below this chance of success, the problem is turned into a resource.
After all players have had two turns to tackle their problems, the player with the most resources frames the climax. Players wager their resources on the final turn of the card.
