Iron Helm
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Jason Glover |
| Publisher | Grey Gnome Games |
| Players | 1 |
| Playing Time | 30-45 mins |
| Suggested Age | 12 and up |
| Expansions |
Iron Helm: Adventure Pack #1 – Warren of Despair Iron Helm: Adventure Pack #2 – Blackened Burrow Iron Helm: Adventure Pack #3 – Galnok's Labyrinth Iron Helm: Adventure Pack #4 – Crystal Caverns Iron Helm: Adventure Pack #5 – Throne of Embers Iron Helm: Adventure Pack #6 – Malicia's Refuge Iron Helm: Loot & Lore Iron Helm: Iron Chest |
| Accessories |
Iron Helm - Game Mat Iron Helm - Player's Mat Iron Helm - Iron Helper |
Iron Helm is a solo-play dungeon crawler in which you play as a hero in search of one last major score before finally hanging up the sword and retiring.
Iron Helm uses a draw two, pick one mechanic, that has the player draw two cards from the dungeon deck, reveal one, and then decide to either resolve the revealed card, or take their chances with the unknown.
Players will start the game with some coin that they can spend to equip themselves for the adventure. Once inside the dungeon they will encounter nasty foes, discover treasures, unlock plot cards, and ultimately face a dungeon boss.
Along the way you will learn new skills and upgrade your character with new items. You will have to manage your health and energy levels, while trying to avoid hazards like getting poisoned or lost in the labyrinth.
The core mechanics in Iron Helm are based on the core mechanics of our other solo-play game Desolate, but with many new advanced layers. Each adventure should feel unique with multiple characters, items, foes, and loot to encounter and the player will have to make tough choices with each new dungeon card drawn.
In order to win, you must unlock the dungeon boss, by resolving a certain number of plot cards, and then vanquish the boss. You will then score points based on a multitude of accomplishments to determine how well your retirement will be.
-description from designer
