Desolate
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
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- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Jason Glover |
| Publisher | The Game Crafter, LLC |
| Players | 1 |
| Playtime | 15-20 mins |
| Suggested Age | 10 and up |
| Expansions |
Desolate: Dark Matters Pack 1 Desolate: Dark Matters Pack 2 |
There had been no communication with station 04 on the distant moon X483. A rescue mission was mounted, and you were on that ship as it lost use of its controls and crashed but meters from the station's entrance. After the smoke cleared, you realized you were the only survivor.
You made your way into the station in hopes of finding help, only to be shocked by the horrors within. You are alone. You must escape. You must survive...
What is Desolate?
Desolate is a solo-play card and dice game. You have many choices that will ultimately equate to your survival or your demise. Do you explore the first room you reveal, or press-your-luck and skip it to move on to another, and be forced to resolve the second? When you encounter an alien you must decide how much ammo you want to spend (Each ammo equals 1 die roll) in order to defeat it. Do you over-spend for a certain victory, or take a chance a spend less? When you defeat a foe and open a crate, do you take the larger more valuable resource, or the lesser valued resource that may be more useful now? Do you use a powerful one-use item early on in the game, or wait?
There are many choices per game, and when you die, and you will often, you will not be able to blame the roll of a die or the draw of card as much as you will have to blame yourself. You will be invested. You may yell at the dice before rolling. You may jump to your feet when you find that final power cell and fire up the escape shuttle for a sweet sweet victory.
