Schicki Micki (New Edition)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Jacques Zeimet |
| Publisher | Zoch Verlag |
| Players | 2-7 |
| Playtime | 20 mins |
| Suggested Age | 6 and up |
| Honors | |
| Family | The Chicken Family of Zoch |
Schicki Micki is a card game for larger groups (up to seven players), where players with fastest reaction win. The cards show almost identical (female) pheasants, drawn in comic-style. One player takes the shuffled deck and reveals one card after the other. If a player detects a clothing piece on two cards with the same color, they shout the correct name of the clothing piece. If there are more than one corresponding clothing tiles, a pawn must be taken instead. The pheasant ladies also have pets, normally it's one earthworm. Some cards have two worms, if these occur, the players have to knock onto the table. Only player doing the right thing in the right time win the cards already on the table; if they're wrong, they lose cards. After all cards are revealed the game ends, the player with most cards collected wins.


