Junkyard Derby
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Adam J. Crockett |
| Publisher | ICOSA Entertainment |
| Players | 2-6 |
| Playtime | 30-45 mins |
| Suggested Age | 8 and up |
Junkyard Derby is a card-driven steampunk racing board game. Players construct a racing machine from components found in the junk pile and battle down the track to the finish line.
There are four components every racer needs to race: chassis, wheels, steering, and propulsion. There are over 250 racer combinations, so players may customize a racer that fits their style. Each component has its own attributes; some are quick and flimsy, others slow and sturdy. Junk cards may be combined to build contraptions and upgrades. Contraptions are single-use items that affect may damage another racer, speed up a racer, or repair racers quickly. Upgrades are permanent add-ons to a racer which improve its stats.
Once built, the cart moves along the track according to its speed rating. There are five hazard spaces on the board. When players hit a hazard, they interact with it by rolling dice and adding the relevant modifier from their custom racer. Hazards can slow down a racer, stop it temporarily, or damage it.
Each damage dealt to a racer is represented by a token which covers a beneficial stat on the racer. While covered by a damage token, that stat isn't added to the racer. As long as you have a positive net speed, players may move with damage on their carts. Players may repair damage by skipping a move step and removing two damage tokens, then continuing to race on the next round. The first player to pass the finish line wins!
