AMIGO | SKU:
AMI02304
Halli Galli Twist (German Import)
$37.95 CAD
Unit price
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Unavailable
$37.95 CAD
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Haim Shafir Uri Shafir |
Publisher | AMIGO |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 7 and up |
Note: This game is in German. For a preview, English rule can be found here.
Halli Galli Twist is played similar to Halli Galli, but with more possibilities for matches during play.
To start, divide the deck evenly among all players. Take turns revealing a card face up in front of you, covering whichever card you revealed previously. Cards feature candles, magic hats, potions, or chameleons in different numbers and colors, and if five symbols of the same color or type are ever visible on all the face-up cards, race to hit the bell in the center of the table. Whoever hits the bell first claims all revealed cards, placing them under their deck. If you hit the bell incorrectly, you pay the other players one card each.
When you run out of cards, you're out. When two players are left, they play until the bell is struck once more, then the game ends and the taller deck wins.