It's a rather simple hidden movement game. Fun enough to hit the table, but I feel like if the Myers player is aggressive, the victims don't really stand a chance since several of them can die in just one attack action from Myers and one character starts rather isolated and is almost always killed on turn 1 or 2. There's not a lot of penalties for Myers being revealed, especially early in the game. After the first murder, a hunter player can enter the board, so there's a little more incentive to be sneaky, but I've found that being aggressive usually pays off.
It bothers me so much that it doesn't have components for a 5th player, but there's 4 starting victims. You can easily add a 5th player by lowering the turn count by the same number of turns between the other two turn limits already on the board, and Myers just has to kill 3 players to win (since the 3rd death would have no character to replace the dead one). Played it twice that way and both games were incredibly close.
If you're looking for a more introductory hidden movement game, I'd say it's a good option. For me, I just find it too simple.